![]() Otherwise, wardens will bring any food allowed by their food restrictions. Mobile prisoners can use a nutrient paste dispenser that faces into their prison. A prisoner that can move will wear the most comfortable clothing placed in their cell, and eat the food with the best mood buff that is available to them. While inside your colony, they will try to leave if there is an opening, such as a hole in the wall or a held open door, including if it is held open because of an item inside. Prisoners cannot open doors if not undergoing a prison break. Prisoners retain their faction allegiance imprisoned colonists who are released will immediately rejoin the colony, while other prisoners will try and leave the map. ![]() They are confined to their cell, and will not do work. This includes a need for food and the chance for mental breaks. They have no Recreation or Outdoors need, but all other needs and most moodlets apply to them. Prisoners are ordinary pawns under restraint.
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